Highlighting Heads Up Displays, Menus, and Interfaces

Explore a collection of projects that demonstrate visual creativity, usability and problem solving.

Designed and maintained the DMEPOS Competitive web portal and all subsequent pages, sections, and internal portals. Redesigns included restructuring Contact Pages for better communication, designing and implementing a chat system, and updating new colors schemes and styles as events changed. A larger project was creating a Dashboard for quick viewing of subscriber data and information that was internal to stakeholders so they could quickly evaluate new changes and gather information at a glance.

Shooty Seas is a mobile game I created for Android and iOS. I was the sole artist and designer for the game so everything you see in these screens was designed and created by myself.

Canoe Adventure was a game created for Mirrored Motion Works. The game was used with a proprietary hardware device for stroke rehabilitation. The game and device focused on arm/shoulder rotation, thus the rowing a canoe concept. I was the sole artist and designer on this project.

Alpine Adventure also for Mirrored Motion Works. This was a second game created for use with another proprietary hardware device used for stroke rehabilitation. This device focus on pronation and supination (wrist rotation).

Mobile App developed for the NBA for a private client working on new time keeping hardware devices that ran on Android.

Game screens designed for Breach & Clear and Breach & Clear: Deadline. Includes converting Mobile game screens to PC as well as designing HUD (Heads up Display), menu screens, and user flow. I was the sole UX designer on all elements of the UI displayed here were my work.

Login, system status, data charts and general menus designed for IBM System Storage. Includes wireframes, gray models and final graphics. The team of designers at IBM was anywhere from 2-12 at our height. Again as the Senior UX designer on the team I often lead designs. Here you see lots of concepts and eventually final versions of solutions for IBMs proprietary Storage System Software. I was brought onto the team mainly to utilize my 3d skills as the new art director wanted lots of 3d interactive elements in the designs.

Mobile screens created as part of IBMs very first mobile app designed to monitor storage systems and give status updates. This was a collaborative project utilizing several designers. I was responsible for integrating the 3d parts within the established UI.

Game screens created for Ghost Recon X and America’s Army: True Soldiers. Screens include screen flow document, wireframes, gray models, and prototype screens that were fully interactive for user testing. On display here are HUD and Menu designs created myself. I was the senior member on the UX team which put me in charge or two junior designers. You can also see some concept iterations for various looks and feel. Alas the Ghost Recon game never made it to production. America’s Army: True Soldiers was released for the Xbox 360.