
Motion Design Examples
Highlighting Intros, FMVs, Loading Animations, and more.
Explore a collection of projects that demonstrate animation, editing and visual storytelling.

Animation for the Tendon Research Foundation showing the typical tendon movement and SNZR response during use.
Another animation for the Tendon Research Foundation showing high concentrations of SNZR increasing cell growth within the tendon.

Introduction moving for Boned Studios at the beginning of Shooty Seas. Including Loading screen, and Main Menu Screen.
Card item animations for Shooty Seas showing the various animations for common, ucommon, rare, and legenary items.

Banner animations for Designer Website

Reward screen animation for mobile Sports Title

Animations created for IBM mobile server app

Animation to show the concept of the tape drive system which would be shown during the tape loading process. These animations were crucial when working with developers to plan and execute the final deliverable.

Loading animation for IBM server systems

Animation segment from IBM e-learning module

Animation segment from IBM e-learning module

Animation prototype created for Ghost Recon X to display HUD animations, looks as well as Tactical Map view and interaction game systems.

Menu animation prototype to show the idea of rain “which was a heavy visual identity for the game” created for Ghost Recon X.

Animation for a proposed “Patch” creation system where the players could buy or earn path decorations and create their own “patches” that would appear on the players in game uniform for America’s Army.